I'm a Senior Android Developer that works for Schibsted Spain developing the Vibbo application. With almost 15 years of experience as a programmer, my experience covers a lot of different kind of applications, from web app development to the desktop, mobile apps and videogames. I've participated in some blockbuster games such as Burnout Paradise, DeadSpace and the Skate franchise. Also I've tried to start up my own indie videogame studio, labeled "Retrowax Games" with which I've made this game that it's published for the Xbox360 and Windows Phone and PC Windows. Although I have a broad experience in game development, nowadays my main expertise is Android development. I'm working for Vibbo, one of the most popular brands in Spain.
Android Senior Developer • March 2012 - Present
Senior programmer for the Vibbo (known before as segundamano.es) brand mobile team;an online classified advertising business. Developing applications for Android.
AccomplishmentsProgrammer • November 2011 - July 2012
I worked for various clients such as UPCNet and Anuntis before being signed by them. At UPCNet I worked developing and maintaining part of their collaborative tools (Python). Also I developed the user Dashboard and some products for the website Arts Combinatòries from the Antoni Tàpies Foundation (Plone/Python/Javascript).
Game Developer • May 2010 - November 2011
In charge of designing, artwork, planning and developing the multiplatform indie game called Zombusters. Zombusters was published on Xbox 360, Windows Phone and PC (Desura). It was developed using XNA (C#), Photoshop CS2 for Pixel Art Graphics and Audacity for Sound Effects.
Game Programmer • February 2009 - May 2010
Programmer of Casino games using C++.
Integration Engineer • July 2007 - October 2008
My work was develop "build pipelines" using Nant for integrating text, audio and video inside videogames, develop tools and also solve text translations issues in databases. Games Credited: Burnout Paradise, Dead Space, The Godfather 2, Skate 2 and The Simpsons Game.
Game Programmer • March 2007 - June 2007
Programmer of Casino games using C++. I were there only four months because I switched to Electronic Arts in Madrid.
Senior Analyst & Designer • February 2005 - January 2007
Designing and developing web applications using Zope/Plone, Python and Javascript. Also maintaining backends and systems.
Systems Tech Engineer • 2002 - 2008
Not finished
Technician of Analysis and Development of Computer Applications • 2000 - 2002
Original Title: Tècninc d’Analisi i Desenvolupament d’aplicacions informàtiques
Android Development (Java and Kotlin), iOS Development (Objective-C)
Video Games RelatedPC, PS3 ,Xbox 360 & Windows Phone Game Development. Unity3D, Game Design, Localization, Scripting, Gameplay Programming, Online Gaming, XNA, C#, Mono, Monogame, C/C++, PyGame (Python).
Web DevelopmentZope, Plone, Python, JavaScript, jQuery, JSON, HTML5 , GNU/Linux, XML, WebGL.
GeneralPhotoshop, Audacity, Cubase, Git. I’ve developed in almost all kind of environments including Linux, OSX and Windows systems.
A Spanish Marketplace for selling and buying second hand products.
Android ApplicationAn action-packed 3rd person game for Windows. It will let you sticked on your seat until the end. Its 2D graphics and isometric view make it a different specie in its genre. You will have to face a horde of Zombies that try to get you down with the help of various weapons/power ups and different moving styles.
Video game for PC, XBox 360 and Windows PhoneAn open world racing video game developed by Criterion Games and published by Electronic Arts. It is the fifth entry in the Burnout series. The game was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on PC.
Video game for XBox 360, Playstation 3 and PCA science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360. The game was released in October 2008. The game puts the player in control of an engineer named Isaac Clarke who fights Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.
Video game for XBox 360, Playstation 3 and PCAn open world action-adventure video game developed by EA Redwood Shores and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It was released worldwide for all platforms in April 2009.
Video game for XBox 360 and Playstation 3A skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title Skate It. It is the sequel to the 2007's Skate and the third installment in the Skate series overall.
Video game for XBox 360 and Playstation 3The Simpsons Game is an action platformer video game based on the animated television series The Simpsons and loosely on The Simpsons Movie, made for the Nintendo DS, Wii, Xbox 360, PlayStation 2, PlayStation 3 and PlayStation Portable. The game was developed, published, and distributed by Electronic Arts. It was released in North America in October 2007 and worldwide in November 2007. It features an original storyline written by The Simpsons writers Tim Long, Matt Selman, and Matt Warburton. In the self-referential plot, the family discovers that they are forced to participate in another The Simpsons video game. Similar to the show, the game pokes fun at popular culture, other video games, and Electronic Arts, its publisher.
Video game for XBox 360 and Playstation 3